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Wreck-It Ralph is the 9-foot-tall, 643-pound villain of an arcade video game named Fix-It Felix Jr., in which the game’s titular hero fixes buildings that Ralph destroys. Wanting to prove he can be a good guy and not just a villain, Ralph escapes his game and lands in Hero’s Duty, a first-person shooter where he helps the game’s hero battle against alien invaders. He later enters Sugar Rush, a kart racing game set on tracks made of candies, cookies and other sweets. There, Ralph meets Vanellope von Schweetz who has learned that her game is faced with a dire threat that could affect the entire arcade, and one that Ralph may have inadvertently started.
At the height of the Cold War, a mysterious criminal organization plans to use nuclear weapons and technology to upset the fragile balance of power between the United States and Soviet Union. CIA agent Napoleon Solo and KGB agent Illya Kuryakin are forced to put aside their hostilities and work together to stop the evildoers in their tracks. The duo’s only lead is the daughter of a missing German scientist, whom they must find soon to prevent a global catastrophe.
As Spud Milton continues his awkward stagger through adolescence, he learns one of life’s most important lessons: When dealing with women and cretins, nothing is ever quite as it seems. “I’m practically a man in most areas,” writes Spud confidently on his sixteenth birthday. The year is 1992 and, in South Africa, radical change is in the air. The country may be on the bumpy road to an uncertain future, but Spud Milton is hoping for a smooth ride as he returns to boarding school as a senior. Instead, he discovers that his vindictive arch enemy is back to taunt him and that a garrulous Malawian has taken residence in his dormitory, along with the regular inmates and misfits he calls friends. Spud’s world has never seemed less certain; he attempts to master Shakespeare, wrestles constantly with his God, and the power of negative thinking, and develops an aversion to fried fish after a shocking discovery about his grandmother, Wombat.
Two twins lead separate lives since one of them blamed the other for the accidental death of his father. Years later, one carries a conventional family life while the other has a life of excess. When the first has an accident and is in a coma, the other does not scruple to take over her identity and steal her life.
In this final installment, the Ninjas and their friends find themselves pitted against the most evil and memorable monsters of them all – Dracula, Frankenstein, the Mummy, the Werewolf, and MORE! Loaded with martial arts action, bloody horror, gun play, magic, comedy, pop-culture references, and a tightly woven twist-filled plot
Construction company owner John Matthews learns that his estranged son, Jason, has been arrested for drug trafficking. Facing an unjust prison sentence for a first time offender courtesy of mandatory minimum sentence laws, Jason has nothing to offer for leniency in good conscience. Desperately, John convinces the DEA and the opportunistic DA Joanne Keeghan to let him go undercover to help make arrests big enough to free his son in return. With the unwitting help of an ex-con employee, John enters the narcotics underworld where every move could be his last in an operation that will demand all his resources, wits and courage to survive.
Just retired from the Drug Enforcement Agency, John Hatcher (Seagal) returns to his hometown and quickly discovers that drugs have infiltrated his old neighborhood. Determined to drive the dealers out , Hatcher crosses pathes with a ferocious Jamaican druglord who vowes that Hatcher and his family are now marked for death.